236236[A,B,AB] (Hysterical Slap)

All versions

  • 600 minimum damage

  • Can be one-more-burst and one-more-cancelled to extend combos

  • -28 on block, 42 frames of recovery

  • 4 frame super flash

236236A (A Hysterical Slap)

  • 6 additional startup frames

  • Hail-mary reversal option, will get you punished if you don't one-more cancel on block or if you whiff

236236B (B Hysterical Slap)

  • 15 additional startup frames

  • Inflicts rage on Rise and does more damage than A version if proration is low enough

  • Rage persists for a small amount after the super ends, if your opponent has a fast enough option on wakeup they can hit you for unblockable damage

  • Generally want to use this version over A version for ending combos

236236AB (The bad one)

  • 9 additional startup frames

  • inflicts rage on Rise that does more damage than A version if proration is low enough

  • Rage persists for a couple of seconds after the super ends, meaning that you cannot block after the super. If your opponent decides to use a reversal, they will most likely hit you unless you bait it

  • Generally only want to use this for risky mind games or if you somehow start a combo with it

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