22[A,B,AB] (Arrow Rain)
22A (A Arrow Rain)
Great button for covering full-screen pressure tools like scan
Can be used as a setplay tool after sweep, but notes are the stronger option
Covers the entirety of its vertical space, meaning it can prevent air approaches while it is active
The activation animation has a hitbox which is slightly plus on block, but will not hit if Rise is absolutely point-blank from the opponent. This does not happen often though
Activation animation hitbox does not hit crouching opponents
29 frames of startup on first hitbox, 84 frames of startup for second hitbox, 47 frames of recovery, make sure not to throw this out in neutral unless your opponent can't punish it
22B (B Arrow Rain)
Looks like A version, can be used to trick an opponent into blocking or running into the hitbox
Has a small blind spot in the center where the opponent will not be hit
Covers the entirety of its vertical space
Activation animation has a hitbox that is slightly plus on block which hits on crouching opponents and is slightly wider than A version
33 frames of startup on first hitbox, 88 frames of startup for second hitbox, 51 frames of recovery, do not use it freely if your opponent has tools to punish it
22AB (SB Arrow Rain)
Tracks the opponent without needing scanned property
Covers the entirety of its vertical space
Initial hitbox is the same as B version, slightly more plus on block
25 frames of startup on first hitbox, 80 frames of startup for second hitbox, 40 frames of recovery, less susceptible to punishes than the other versions but still very punishable if the opponent has tools to deal with full-screen pressure
On Scanned Status
All versions will track and have their patterns changed
SB version will inflict shocked status
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