214[A,B,AB] (Shove)
214A (A Shove)
Gives hard knockdown on most combos, meaning the opponent is forced to tech on the ground
Not a good pressure ender
Launches opponents a fair amount away on hit, usually used to extend combos with arrow rain or lead into hysterical slap super
Forces fatal counter
214B (B Shove)
Can wallbounce from midscreen, used in most midscreen crouch-confirms
Slow startup of 24 frames, equally slow recovery with -24 on block
Has enough untech time to allow a follow-up for extending combos, given that the combo hasn't gone on for too long
Forces fatal counter
214AB (SB Shove)
Can be used in stagger pressure to fish for fatal counters, not punishable on block
Travels about a third of a screen before active frames end
Huge pushback on block, but this is offset by the forward momentum of the move
Can wallbounce midscreen on fatal
18 frame startup, -10 on block
Can be used as a long-range punish due to wallbounce on fatal, but this can also be achieved using 236C
Forces fatal counter on counterhit
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