236[C,D,CD] (Disc)
236C (C Disc)
Relatively fast midscreen poke tool
Hits once
12 frames of startup with 57 frames of recovery, if you use this to poke make sure that you hit them with the farthest end of this
Wall-bounces at midscreen, can be one more cancelled on counter hit for a combo conversion
Good ender for air combos if you want to put the opponent at full screen and reset pressure, or if 2B won't connect
236D (D Disc)
More delayed, and travels farther than C version
Hits multiple times on departure and return
Can be used to force an opponent to block on wakeup if used after sweep, but leaves you at -4 if blocked (tick throw setup?)
24 frames of startup, and 61 frames of recovery, do not use this as a poking tool
236CD (SB Disk)
As fast as C version, and travels farther than D version
Hits multiple times on departure and return
Can be used to extend standing midscreen combos when damage is needed to close out the round
Can be used to bait out reversal options on wakeup due to its range and active time
12 frames of startup, 51 frames of recovery
On Scanned Status
All discs will home into the opponent and turn into multi-hitting hitboxes on contact. After contact, they will linger on the opponent for a set amount of time, giving you an opportunity to close the distance.
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