AOA (All-Out-Attack)
You can hold A+B to maximize hits of AOA without mashing. You will still need to press C or D to select launching direction however.
D Launch
AOA Damage Corner Route // Medium
AOA (18 Hits D launch) > 236B > 2AB > 236C > 2B > 22A > 236A > IAD > j.2B > 236C > 2B > 214A > 236236B // 3847 Damage
You can 5AA after the first 236C to set up a safejump with note oki.
AOA Note Oki Corner Combo // Hard
AOA (18 Hits D launch) > 236B > (slight delay) 5AA > 5C(1) > 22A > j.5C > j.2D (hold) > j.2B(2) > (release D) > 5AA > Safejump // 2833 Damage // Note Oki, Scanned Property
The last 5AA can be finicky to land correctly (where the opponent techs on the ground rather than in the air), trick is to release D as soon as the second hit of j.2B connects. You can opt for a safejump instead of oki.
C Launch
AOA Corner Note Safejump Combo // Medium
AOA (C launch) > j.5B > j.2B > 236C > 2B(1) > 5C(2) > 236B > 5AA > Safejump // 2651 Damage // Note Safejump
Standard Midscreen AOA C Launch // Easy
AOA (C launch) > j.5B > j.5C > (jump cancel) > j.5B > j.5C > j.236C // 2590 Damage
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