Normals
Given names are just what they're colloquially known as
5AAA
Can now be canceled into All-Out-Attack and sweep (Allows for meter gain combo variations)
2B
Added head invulnerability until second hitbox appears (Now less likely to be stuffed by aerial moves before the actual anti-air hitbox comes out)
Decreased startup time (Easier to react to aerial approaches)
5C
2D/5D
Reduced recovery (Helps with making your approach safer)
j.B
Reduced total hitbox area (Clashes less often with anti-airs)
j.2B
Now hits twice on air-hit (Much more optimal combo tool when combined with 236C buff)
Last updated