Normals

Given names are just what they're colloquially known as

5AAA

  • Can now be canceled into All-Out-Attack and sweep (Allows for meter gain combo variations)

2B

  • Added head invulnerability until second hitbox appears (Now less likely to be stuffed by aerial moves before the actual anti-air hitbox comes out)

  • Decreased startup time (Easier to react to aerial approaches)

5C

2D/5D

  • Reduced recovery (Helps with making your approach safer)

j.B

  • Reduced total hitbox area (Clashes less often with anti-airs)

j.2B

  • Now hits twice on air-hit (Much more optimal combo tool when combined with 236C buff)

Last updated