214214[C,D,CD] (DDR)

All versions

  • (Minimum damage will be updated as 2.5 comes out)

  • Damage depends your performance in the rhythm game

  • Invulnerable startup

  • Initial hit into the DDR minigame is unblockable, meaning that if you force the opponent to block SB or B arrow rain in a setup, this can lead into unblockable damage

  • Each version has its own song which progresses as you do this move more times, finishing at 3 sections. Each section has its own note pattern, but they are the same every time

Please be better than me. When you are starting out using Rise do NOT try to fish for these unblockable setups. It is a terrible habit, and your opponent has multiple ways of dealing with it if they have meter. This is a knowledge check, and few moments where you force your opponent to block arrow rain and use this move are truly unblockable

214214[C,D] (C and D DDR)

  • 4 frame super flash with 44 frames of additional startup, 39 frames of recovery

  • A harder version of DDR that does more damage than C and D versions

  • Forget about doing this in delay-based netcode

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