Combo Theory

What you should aim for when doing combos

Rise's combos will generally try to achieve a combination of 3 things:

  • Safejump/setplay setups

  • Corner Carry

  • Damage

Depending on the situation, one or two of these things will be prioritized over the others, but buy-in-large, Rise's combos will try to both maximize damage while setting up setplay opportunities.

One of Rise's primary goals in her gameplan is to push the opponent into the corner, where her pressure is at its best. On crouching confirms at midscreen, Rise can take advantage of some great corner-carry combos to help her get closer to the corner. On standing confirms, Rise will primarily try to set up setplay to keep the opponent blocking while she pushes them closer to the corner in her blockstrings.

Rise's metered damage is explosive in the corner, so be sure to save some for when you can get your opponent in that situation. Meter is best used when closing out a round or when reducing the amount of awakening health your opponent gets. Overspending could limit your ability to continue pressure or sacrifice okizeme, so it's advised to be smart with your meter and only use it in situations that will kill, reduce awakening health, or continue pressure.

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