B Normals

List of B normals

Frame Data

Active frames: Physical hit (gap) Projectile

-18 on block for the initial hitbox, 0 on block if the projectile is blocked

Proration Values

5B

  • 500 Damage on physical, 300 Damage on projectile

  • Generally a bad idea to use this up close except for in a blockstring or combo

  • Initial hitbox shown above, and afterwards turns into a projectile which travels to about mid-screen

  • This can easily be jumped over and whiff punished if used in neutral

  • If the opponent blocks the projectile, this move is about equal

  • Using this on round start is entirely risk and not much reward

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